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Teen woohoo to date
is probably the most popular concept in modding The
Sims 2. Responsible for the most page views by far on
any site. And this concept naturally extended to another
reality, that being teen pregnancy. I am JT, author
of the site, author of the original teen woohoo, and
every single derivative there of.
I wanted to discuss briefly the various concepts
in achieving realism in 'showing' for maternity for
those stages of life where it is desired but not
included in the game. Up thru version 1d of our twoo, no
pregnant tummy was available. Once we were given the
ability to create and/or modify 'meshes' in the game, we
started taking the existing meshes and making them
'show' for the teen age group. Let me digress a moment
to discuss what a mesh is versus what a texture is for
those of you who don't understand it.
Mesh vs Texture
One mesh can represent all of the
two piece bathing suits offered in the game for an age
group. But a texture would occur for each of those
swimsuits. So thinking about the style of the
suit is more in tune with a mesh, vs color being associated
with the texture. So for the adult 'everyday' selections, there might be 10 meshes, but each having 3 to 5 textures.
It is the mesh that is
manipulated to produce 'showing' during maternity. We
have two ways of approaching this here at
S2L.
Two Ways
The BASIC twoo package or
BASICUNIVERSITY twoo package, along with the
Pregnancy tuner, will yield pregnancy for teens and
young adults with no 'showing' during maternity. They
waddle and behave as if pregnant, but do not show. We
offer several meshes where the tummy is stretched to
give the effect of showing. These meshes are ALWAYS
showing. So when the Sim is no longer pregnant, the
clothing item needs to be removed. For many, and it
is popular, this is sufficient.
Starting with version 1e of the
twoo we include a new concept for showing in these
meshes. These meshes are not required, and they can be
used with previous versions of the twoo. The difference
is that these new meshes only show when
appropriate. They are
replacements for the defaults in the game. So they apply at all times. We accomplished this by taking the adult versions of those
styles of clothing and scaling them to teen size, and replacing the teen meshes with them. This yields a teen, not aged, not made
to be fat, but a true teen with a different bone structure to facilitate the animation that occurs for the 2nd and 3rd trimesters.
We have only completed a small sample of the possible meshes (clothing items) that a Sim can wear. An interesting finding is that
if a Sim is not wearing one of these meshes during the camera pan in for those animations, the Sim will remain without showing. So it
is a concept that is much appreciated by some, but certainly not necessary and also frustrating if you plan for it and then have
your Sim go dress in something else while your not looking right before the animation. grrrrrr.
In any event, it is an
interesting project, but one I feel we have reached the
end. It is time to move on to other endeavours in
Simming. But what I wanted to achieve in this tutorial
is to explain the difference in the two concepts, both
of which can be used simultaneously, or none at all,
during gameplay. In order to make it easier to
follow, I will updating all of the offerings
here at S2L, marking them either as v1e meshes (realtime) or (static), meaning they always show. I
hope this helps and I want to show my appreciation to
the authors of the game and the authors of the tools and
all those who help support the artists here at S2L.
Happy Simming everybody!
Any questions or comments feel free to email me at support@sims2living.com, or use my guestbook here at S2L.
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